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Surviving mars wiki domes8/5/2023 The Art workshop pays for itself with your out-dome Polymer factory. Your decorations will give a little more relaxation. The SpaceBar gives high capacity handling for both of these, as well as drinking for any randoms. With so many Botantists and non-specs mulling about, your needs for social and relaxation are going to be running really high. Out-dome building for the remaining 5 workers, like a 1 shift polymer factory. You are going to need one more residence no matter what, so here is where I would go with it:ĭiner, Art Workshop, Infirmary, 1 decoration = 10 workers (2 shifts) What you do with them is going to depend on your available tech. You have 3 more large triangles to work with. Where you go from here is based on personal preference somewhat. I separate the above out since it is such a nice bit of perfect math. You get 12 triangles and 3 spots for decorations only, which is a nice relaxation boost.ħ farms = 42 workers, stagger them all between 1st and 2nd shift.ġ water spire = 6 workers, working all shifts One medium farming dome is going to be enough to feed all but the largest colonies for a very long time. Medium domes are the best choice for a farming dome. Late game, if you get the upgrade to add relaxation to medical buildings, TAKE IT. This dome should be quite comfortable for the residences, and the water usage will be minimal, plus you'll get extra oxygen from the farms. Your slight services are going to be taxed enough as it is, and the additional fungal farm(s) isn't worth it. You could even put an apartment instead of the living quarters to gain 10 more residential spots and do more fungal farms, however, I don't recommend this. You can place a fungal farm outside the dome if you wish to fill those last spots. So at this point you have 38 residential spaces and require 34 workers. Water Reclamation Spire = 6 workers (all shifts) Services = Diner, Art Workshop, Infirmary, 1 decoration = 10 workers (2 shifts) Non-spec people add Social to that.ģ farms = 18 workers, be sure to stagger their shifts between 1st and 2nd to ease service burden. Botanists prefer Relaxation, Shopping, and Luxury. This will probably be your first farm dome, and your techs won't be quite as advanced. Thumbs down botanists in all your other non-farming domes. Thumbs up botanists, leave non specs and medics neutral, thumbs down any other specialization unless you plan on having an outdome building like a polymer factory, in which case make engineers neutral. When setting up your dome you need to do the following. Here are what I consider to be the optimal layouts based on vanilla buildings and early techs like farms and the water spire. You can focus them on growing as much food as possible while using the water reclamation spire to save the most amount of water you can. Farm domes in my opinion are the most efficient way to feed your people.
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